Connect to a multiplayer room where you can talk with other people.
This is a project I worked on at my internship at Rhinox. I had a lot of fun learning a lot of new things in Unity, which was my main goal of doing my internship there. I wanted to learn about VR and got to do some networking with it as well.
The application was created in Unity C#, because I'm familiar with the engine and this was the engine used at the company. There are also a lot of packages available for the multiplayer aspect of the application alongside a whole range of other packages and tools, both public and in-house ones.
During my internship I learned many interesting things and explored a lot of areas I had not yet explored, that mainly being networking and VR. As it was my first time creating a application in virtual reality I learned a lot in a lot of different aspects like the setup and development environment used for VR development. Also what you can, can't and shouldn't do in VR. The VR framework I used was 'Unity XR Interaction Toolkit' and the project was designed to be a standalone application on 'The Oculus Quest 2' .
"Teleporting around in the virtual environment which is networked to all other clients."
"A PowerPoint presentation that is loaded in and shown to all other connected clients."
Rhinox is a company which, using their modular VR/AR framework, offers effective solutions in training, simulation and visualization without having to start from scratch. They can convert a wide range of CAD file formats to VR/AR-ready 3D assets which allows them to easily create and update your content and sequences.
Website: https://www.rhinox.be/ E-mail: hello@rhinox.be